﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;

/// <summary>
/// 自定义数据
/// </summary>
public class ClassCustomData : MonoBehaviour
{
    [SerializeField]
    int a;

    [SerializeField]
    string sss;

    [SerializeField]
    GameObject go;

    [SerializeField]
    Transform tr;

    [SerializeField]
    RectTransform mRectTransform;

    [SerializeField]
    Image mImage;

    [SerializeField]
    Button mButtom;

    [SerializeField]
    InputField mInputField;
}
